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World 1 Edit

Now, when TW.net started - W1, we had two main types of tribe which set the trend for the next kinds of tribes. The massive tribe with overwhelming numbers, and the smaller tribe which was thought to be elite - TW and RoBAC.

World 2 Edit

W2 saw nothing extra special, elite tribes didn't get much further in development, FTR were the elite, but they had far too many numbers to be seen as that, maybe hatred? Nah, too many members. JACKs existed for a while with around 20 members, this was new, but hardly a step forward, as they didn't plan to stick around, they just, well, formed. Bigger tribes were cut down considerably as the member limit was introduced, most tribes were full to the brim at 80 players, but some smart arses came up with an idea of getting around this, they created some of the first family tribes, such as RUM, XiG, HOT and STW. Well, maybe not the first, as there were the paladins and TW from World 1, however, this is where family tribes really came into their own, with much more wing tribes to them.

World 3 Edit

W3 saw the revival of the word elite. [DR] took on that gauntlet, cut down their members and went straight up those rankings, respect was growing ever further for the tribe as there was only one elite tribe, all the others were family tribes and 'normal' tribes. D.V followed [DR]'s suit but only after w4 started, the first 'exclusive alliance' was created here too, the CA. Well designed and completely dominating the game there at the moment. The diplomacy webs in the other worlds were jaw-dropping, so the idea of having a few allies only allied to each other, and being much more like a family tribe than a set of allies, meant that the individual tribes could be free as the wind in the way they run the tribes, but with as much security as a family tribe. Some continent tribes started here - RoCK being the most prominent, it had limited success.

World 4 Edit

W4 saw OA, people were in awe about it because it was successfully playing up high in the rankings and fell under the 40 points per player limit, the design of it could have been better, but this was a real turning point. Family tribes were being ever more shunned by the active forum goers. A very well thought out set of tribes w00t achieved a lot of success too, I wouldn't call it a family because it was run so differently. This introduced a number of improved internal functions within tribes. Many more continent tribes started here, and have proved successful up until this day, some of these tribes include -JG- and UNMC.

World 5 Edit

W5, well, family tribes were growing even more scarce, instead, the preferred choice of tribe to create was a continent based tribe, some of these include Ori, BIAR and RoR. Only two notable small elite tribes here (PKs and LotD)due to the increasing member limit and the slower world speed. Semi-elite tribes have done well here so far though. A new kind of tribe started here - The training tribe by D.A. having a few experienced players training up the newer ones. DFB have also breached a new level of coordination and teamwork for a tribe IMO.

World 6 Edit

W6 sees the popularity of elite tribes grow, CHE!!!, GU, MCD, PH, TP, RIM you name it, they are starting to become more common sights, like the old family tribes used to be. Only new thing brought in here was what -DI- attempted, A fairly obscure tribe, this could have been slightly different, but lack of numbers, lack of commitment and leadership meant that this plan semi-succeeded.

World 7 Edit

I don't know anything about W7.

First ever .net Speed Server Edit

The speed server saw elite tribes go into single figures, and all over the place. Mainly due to the lack of members actually in the world anyway. In W4 and W3 OA and [DR] were on their own with being so small, now there was a family tribe in the speed server, and it was the only one. The tables had turned.

World 8 Edit

Up till now, the 'elitist' or 'semi-elitist' tribes have been holding the top rankings. Examples hereof are CLOROX and NG. W8 has also seen a revival or two of the, often present, OLB family. The few Family tribes left over have been moderatly successful in their separate continents, showing that indeed, mass inviting does function when done at the correct moment. However, W8 is rapidly reaching a centerpoint, and a large scale war is soon to erupt, changing everything. Therefore, an accurate analysis will only be able to be done post-war.

W8 Analysis submitted by Robertaiking

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