Gathering information Edit
The scouts' task is to gather information about your enemies' villages. They are produced in your stables. To spy on an enemy, attack him with any number of scouts. During battle the attacking scouts will try to gather information about the village. On the other hand the enemy's scouts will try to capture the attacking scouts. The higher the ratio between defending and attacking scouts, the more scouts will be captured.
If the attacker has half as many scouts as the defender, the chances that scouts survive are about 50%. But only very few scouts would survive. If the attacker has about the same amount of scouts, the chances that scouts survive are about 100% and about two thirds of the attacking scouts survive. The defender cannot lose any scouts.
As long as at least one scout returns, you will receive a report about the strength of your enemy's army. This information will also be provided on any attack where at least 50% of the defending troops are killed.
Advanced information Edit
When scouting, if at least 50% of the scouts survive, you get a report of your enemy's resources. If 70% of the scouts survive and the scouts have been skilled to at least level 2, you also get information about his buildings and the level they have been upgraded to. If 90% of the scouts survive and the scouts have been skilled to level 3, you get to find out how many units of the defending village are stationed in other villages or in transit.
Differences between worlds Edit
Simulator will help to show the difference between worlds 1-4 and worlds 5-6.
Luck, wall and morale dont affect scout attacks.
In worlds 1-4
Attacker Units: 0|0|0|1000|0|0|0|0|0 Losses: 0|0|0|354 |0|0|0|0|0
Defender Units: 0|0|0|1000|0|0|0|0|0 Losses: 0|0|0|0 |0|0|0|0|0
In worlds 5-6
Attacker Units: 0|0|0|0|1000|0|0|0|0|0|0|0 Losses: 0|0|0|0|1000|0|0|0|0|0|0|0
Defender Units: 0|0|0|0|1000|0|0|0|0|0|0|0 Losses: 0|0|0|0|0 |0|0|0|0|0|0|0
Stable Level 1