Nobling (a villamy. This will (eventually) allow you to create a nobleman (more detail below). Once created, you can attack the village with a force containing this nobleman. If he doesn't get killed, he will reduce the loyalty of the village by a random value from 20 to 35. By repeating this process several times (3 to 5), you can eventually reduce the loyalty of that village to 0. At that point, you will have successfully nobled the village, and thus gained control of it.
- How to I make a nobleman?
This largely depends on what world you're in. In world 1tor is the number of packs. A pack is equivalent to 28000 wood, 30000 clay and 25000 iron. The number of packs required increases by 1 per nobleman. For example, your first nobleman will cost 1 pack. Your second will cost 2 entirely different packs. Once you have enough packs and have room in your academy (And 100 farm space) for a nobleman, you may educate a nobleman. On worlds 5-7, you may have as many noblemen as you wish per academy. (There are no such things as academy levels) Packs are now called gold coins.enough gold coins and enough farm space to create a nobleman, you must pay 40000 wood, 50000 clay and 50000 iron. For example, your first nobleman will cost 1 gold coin and 40K wood, 50K clay and 50K iron. Your second nobleman will cost 2 entirely different gold coins and 40K wood, 50K clay and 50K iron.
- What villages can be nobled?
You can noble basically all villages except the village you are sending your noble from, so this also includes your other village(s) and abandoned villages.
First ennoblement Edit
The first ennoblement is probably the most important one you'll ever make. If it doesn't succeed, you are in big trouble, but if you manage to noble a big village with almost no resistance of the other player, you find yourself in a good situation.
With only one village under your command and a ridiculous amount of troops, you don't have the luxury to do risky things, this has to work if you want to stay in the competition.
- Target picking
Pick a realistic target, make sure you can beat him. On the other hand, your future village should be as big as possible so you have less to build up yourself later on. In other words: you have to find a healthy balance between the risk of falling behind on your area by taking a too small village and the risk of falling behind or even getting destroyed by picking a too strong target. The choice you make is highly dependent on your personal playing style and preferences, but I can give you some general guidelines: For the first ennoblement abandoned villages are completely out of the question (unless you get the luck of getting a high point village abandon near you) and targets under 1000 points should be avoided as well, in general people try to get a village of at least 1500 points. This should be a minimum, ennoblements of 2000 points are of course better and if you manage to get a village of 2500 points, you can say you have done very well. Another important factor is time. Because your noble is so slow and loyalty regenerates, you need to pick a target that is relatively close to you.
- Preparing for the ennoblement
The key to success is surprise, the faster less you can give your target the time to prepare and defend, the better. Therefore, you should make sure your army and nobleman are standing before you even scout your target. When you have a reasonable army standing, you can pick a target and scout it. Once you get the report, see if you can defeat that army by using the simulator that can be found in your Rally Point. If you can certainly defeat it, send your offensive army to the village to clear it (don't send your nobleman with it), if you can't defeat it with certainty, wait and build your army until it is big enough or search another target.
- Nobling a village
If you have sent your army to the village, send another attack with your noble to the village or wait for the initial army to return to send it with your noble (make sure your noble is protected by some troops in any case). Now repeatedly attack that village with your noble to bring down the loyalty.
- There is absolutely no point in sending multiple nobles in the same attack, the attack will still only reduce the loyalty with a value between 20 and 35 (that's why they use noble trains).
- A nobleman will die when 50% of the attacking army dies, so make sure that doesn't happen as the attack won't reduce the loyalty when the nobleman died.
- Once a village is conquered, the nobleman that reduced the last bit of loyalty will vanish; the nobleman assumes the lead role in the village and cannot be used for further nobling purposes.
--Iceco 15:01, 9 July 2007 (UTC)